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3D Game Engine Architecture, The
Engineering Real-time Applications with Wild Magic author: Eberly, David; publisher: Morgan Kaufmann Publrs.,U.S.
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£41.99
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3D Game Engine Design
Game Engine Design describes the software design and implementation required for physically-based modelling in graphics. The author offers an examination of the algorithms that allow developers to model game environments, illustrating these methods with actual source code implementations that readers can modify for their own purpose. author: Eberly, David H.; publisher: Morgan Kaufmann Publrs.,U.S.
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£48.99
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3D Game Engine Programming
author: ; publisher: Course Technology
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Introduction to 3d Game Engine Design Using Directx 9 and C#
This volume shows how to use DirectX from C# - the new language for the .NET platform. This makes DirectX both easier and safer to use, and makes this book unique from among every other DirectX book available. It focuses on programmers using DirectX instead of trying to teach DirectX. author: Harrison, Lynn Thomas; publisher: APress
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£32.00
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AI Game Engine Programming
author: Schwab, Brian; publisher: Charles River Media
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£29.95
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Morgan Kaufmann Publishers Inc,US The 3D Game Engine Architecture: Engineering Real-time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology)
Pages: 752, Hardcover, Morgan Kaufmann Publishers Inc,US
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£27.71
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Morgan Kaufmann Publishers Inc,US 3D Game Engine Design
Aimed at the working C++ game developer, <I>3D Game Engine Design</I> provides a tour of mathematical techniques for 3-D graphics and the source code used to implement them in state-of-the-art video game engines. If you work in the game industry (or would like to), this book will serve you well because it delivers excellent best practices for algorithms and programming techniques that will help your software keep up with the competition.<p>This text is a virtual encyclopaedia of expertise, based on the author's own work and research in the gaming industry. It provides the mathematical notation, algorithms, and C++ code (on the accompanying CD-ROM) needed to build fast and maintainable game engines. Early sections start with the basics, with the math used to work with common 3-D objects (like spheres and boxes). Highlights include a high-powered review of quaternion algebra, the preferred way to transform 3-D data in many cases.<p>The chapters on graphics pipelines explain the math behind representing and rendering a 3-D world in 2-D with intervening effects like lighting, texture mapping and the like. A variety of current algorithms are provided for representing 3-D scenes, efficient <I>picking</I> (which allows a programmer to determine which object in a 3-D world has been selected) and <I> collision detection</I> (where objects collide virtually). In the game software of today, curves--rather than individual triangles or polygons--are often used to represent 3-D objects. Algorithms that are used to turn curves into rendered surfaces are also provided.<p>Later sections look at current thinking about animation techniques for characters (including <I>key frames</I>, <I>inverse kinematics</I> and <I>skinning</I>--i n which digital skin is fitted over digital bone to create more realistic-looking movement). How to represent terrain inside virtual worlds is also explained. The book closes with excellent material on cutting-edge special effects like lens flare and projected shadows, which can add an extra level of realism to a video game. An appendix examines guidelines for designing object-oriented game software in C++.<p>Filled with mathematical insight and expert code that puts each principle or algorithm to work, <I>3-D Game Engine Design</I> provides an expert view of what goes into building a state-of-the-art game engine. --<I>Richard Dragan</I>
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A K Peters The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine (GarageGames S.)
Pages: 600, Paperback, A K Peters
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£39.50
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Charles River Media AI Game Engine Programming
Pages: 600, Paperback, Charles River Media
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£20.11
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APress,US Introduction to 3d Game Engine Design Using Directx 9 and C#: Using Directx 9 and C#
Pages: 424, Paperback, APress,US
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£21.12
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Course Technology 3D Game Engine Programming
Pages: 800, Paperback, Course Technology
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£26.85
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