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Strategy Game Programming with DirectX
author: Barron, Todd; publisher: Wordware Publishing,U.S.
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£51.99
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 4.0/5 Info
Cross Platform Game Programming
author: Goodwin, Steven; publisher: Charles River Media
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£29.95
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 4.0/5 Info
Game Programming Gems
author: ; publisher: Charles River Media
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£42.50
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 4.0/5 Info
Mathematics for 3D Game Programming and Computer Graphics
Illustrating all the mathematical techniques that software engineers, graphics programmers and game programmers should need to develop a professional-quality 3D engine, this text has been updated to cover advancements in 3D graphics technology up to the end of 2003. author: Lengyel, Eric; publisher: Charles River Media
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£32.00
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 4.0/5 Info
Offers from 1£ for "game programming"
Visual Basic Game Programming for Teens
author: Harbour, Jonathan; publisher: Premier P., US
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£19.32
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 4.0/5 Info
Beginning C++ Game Programming
author: Dawson, Michael; publisher: Premier P., US
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£19.99
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 4.0/5 Info
3D Game Programming All in One
author: Finney, Kenneth; publisher: Premier P.,U.S.
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£34.60
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 4.0/5 Info
Advanced AI Techniques for Game Programming
AI Techniques for Game Programming" shows the reader how to utilize the esoteric techniques of genetic algorithms and neural networks in their own games and applications. author: ; publisher: Premier P.,U.S.
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£46.81
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 4.0/5 Info
Game Programming All in One
This title should help beginners get started and provide them with enough information to create their own games. The book requires no previous experience of programming but a good understanding of computers is recommended. author: ; publisher: Premier P.,U.S.
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£36.99
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 4.0/5 Info
Core Techniques and Algorithms in Game Programming
As the game industry continues to rapidly expand, programming practices are keeping up, evolving quickly. This text focuses on fundamental techniques, not API-specific implementations. (API - Application Programming Interface). author: Sanchez-Crespo, Daniel; publisher: Prentice-Hall
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£38.99
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 4.0/5 Info
Beginning Mobile Phone Game Programming
author: Morrison, Michael; publisher: Sams Publishing, US
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£24.56
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 4.0/5 Info
Beginning 3D Game Programming
A practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. author: Miller, Tom; publisher: Sams Publishing, US
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£25.50
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 4.0/5 Info
Game Programming for Teens
author: Sethi, Maneesh; publisher: Course Technology,U.S.
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£18.99
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 4.0/5 Info
Game Programming with Python
Python, an open-source scripting language, provides an excellent choice for game programmers. Several published games were developed using it. This volume teaches the reader how to develop a fully functioning game whilst learning all of the fundamentals of Python programming. author: Riley, Sean; publisher: Charles River Media
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£32.56
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 4.0/5 Info
Advanced 3-D Game Programming with MS DirectX 2002
author: Walsh, Peter; publisher: Wordware Publishing,U.S.
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£51.99
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 4.0/5 Info
AI Game Programming Wisdom 2
This volume is filled with over 60 ready-to-use expert techniques, ideas and solutions for game developers. Each article delves deep into key AI game programming issues and provides ideas and techniques that can be easily integrated into your own games. author: ; publisher: Charles River Media
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£46.95
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 4.0/5 Info
Game Programming for Teens
This volume takes young readers on a journey from ignorance to proverbial wisdom in the art of game programming. Beginning with nothing, the reader should learn the nuances of the Blitz Basic Language. author: ; publisher: Premier P., US
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£21.36
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 4.0/5 Info
Game Programming with Darkbasic
Design and play your own games without worrying about the technical details of programming DirectX - DarkBasic handles the entire game engine for you. This programming primer teaches concepts by taking you through the creation of simple games. author: ; publisher: Premier P.,U.S.
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£40.69
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 4.0/5 Info
Introduction to 3D Game Programming with DirectX
author: Luna, Frank D.; publisher: Wordware Publishing,U.S.
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£43.50
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 4.0/5 Info
MUD Game Programming
author: Penton, Ron; publisher: Premier P.,U.S.
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£34.60
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 4.0/5 Info
Game Programming Gems
With ideas, techniques, and algorithms, this text aims to provide game developers of all levels with tips and tools. Written by game programming experts, each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. author: ; publisher: Charles River Media
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£46.95
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 4.0/5 Info
Advanced Java Game Programming
This volume teaches the latest Java game programming techniques with detailed code examples. It covers deployment frameworks, accelerated graphics, game architecture, multiplayer networking and artificial intelligence. author: Croft, David W.; publisher: APress
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£35.50
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 4.0/5 Info
Learn Vb .Net through Game Programming
This volume teaches object-oriented programming quickly and easily. It provides game examples for fun learning; shows both the wrong away and the right way, an intuitive and innovative approach to learning; and is written in a peer-to-peer language, easily accessible to young coders. author: Tagliaferri, Matthew; publisher: APress
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£28.50
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 4.0/5 Info
Java Game Programming
With this text, readers can learn Java programming and how it works in game development. author: Brackeen, David; publisher: Shady Mesa
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£36.50
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 4.0/5 Info
Net Game Programming with Directx 9.0
author: Lobao, Alexandre; publisher: APress
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£35.50
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 4.0/5 Info
Game Programming All in One
Designed to help beginners get started and provide them with enough information to create their own games, this volume requires no previous experience with programming, but a good understanding of computers is recommended. author: ; publisher: Course Technology
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£36.99
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 4.0/5 Info
Game Programming Gems
Filled with ready-to-use techniques, ideas and solutions for game developers, this volume includes many commercially tested innovations and offers tips and tools to reduce programming time and redundancy throughout the text. author: Kirmse, Andrew; publisher: Charles River Media
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£42.50
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 4.0/5 Info
PHP Game Programming
author: Rutledge, Matt; publisher: Premier P., US
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£28.48
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 4.0/5 Info
AI Game Programming Wisdom
author: ; publisher: Charles River Media
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£46.95
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 4.0/5 Info
Beginning Game Programming
author: ; publisher: Premier P., US
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£19.32
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 4.0/5 Info
Beginning C# Game Programming
author: Penton, Ron; publisher: Premier P., US
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£19.32
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 4.0/5 Info
Retro Game Programming Unleas
author: ; publisher: Premier Press
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£22.99
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 4.0/5 Info
Beginning Direct 3D Game Programming
author: Wolfgang, Engel; publisher: Premier P., US
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£39.00
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 4.0/5 Info
Wordware Publishing Inc.,U.S. Introduction to 3D Game Programming with DirectX 9.0
Pages: 388, Paperback, Wordware Publishing Inc.,U.S.
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£23.57
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 4.5/5 Info
Sams Tricks of the Windows Game Programming Gurus: Fundamentals of 2d and 3d Game Programming
Pages: 1200, Paperback, Sams
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£28.53
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 4.5/5 Info
New Riders Core Techniques and Algorithms in Game Programming: CCNA 1-4 Instructor's Manual (NRG S.)
Pages: 700, Paperback, New Riders
    Availability: Usually dispatched within 4 to 6 days
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£25.73
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 4.5/5 Info
O'Reilly Killer Game Programming in Java
Pages: 656, Paperback, O'Reilly
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£21.08
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 4.5/5 Info
Que Tricks of the 3D Game Programming Gurus: Advanced 3D Graphics and Rasterization
<I>Tricks of the 3D Game Programming Gurus</I> helps its readers make great progress in creating 3D worlds and the action that goes on in them. To be an ordinary programmer is one thing: you need only learn how to interact with the computer on its own terms, creating buttons and combo boxes that have no significance away from the screen. To be a game programmer--particularly one that writes games with environments that appear three-dimensional to their players--is something else entirely. Such work requires that the flat screen simulates the real world, complete with light, shading, texture, gravity and momentum. <p>That this large, dense book manages to explain how to design and implement a 3-D game while neither glossing over too many details nor swamping the reader with trivia is a credit to author André LaMothe. He opens by showing (and explaining) the C++ source code of a simple but full-fledged 3-D spaceflight shooter game--a real boost to the reader's confidence. From there, he explains the complicated geometric concepts and mathematics that underlie realistic games (always with an eye toward software algorithms) and shows how to use the many APIs and libraries (including <I>Microsoft DirectX 9.0</I>) that make the world-builder's job easier. Make no mistake: designing and building convincing games with 3-D visuals and behaviours that convincingly approximate real-world physics is hard work. In this book, LaMothe helps you get it done and enjoy the process. <I>--David Wall</I><p><B&g t;Topics covered</B>: how to design and build 3-D worlds and the goings-on within them. Aside from mathematics and geometry, this book focuses on wireframe models, shading, rendering and animation. <I>Microsoft DirectX 9.0</I> gets special attention. <I>--Robert Lawton, Amazon.com</I>
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£28.53
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 4.5/5 Info
Sams Teach Yourself Windows Game Programming with DirectX in 21 Days (Sams Teach Yourself S.)
Pages: 712, Paperback, Sams
    Availability: Usually dispatched within 4 to 6 weeks
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£20.97
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 4.5/5 Info
Que Beginning 3D Game Programming
Pages: 448, Paperback, Que
    Availability: Usually dispatched within 24 hours
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£16.20
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 4.5/5 Info
Premier Press Multiplayer Game Programming (Game Development S.)
Pages: 600, Paperback, Premier Press
    Availability: Usually dispatched within 24 hours
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£37.04
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 4.5/5 Info
Sams Teach Yourself Game Programming in 24 Hours (Sams Teach Yourself S.)
Pages: 400, Paperback, Sams
    Availability: Usually dispatched within 24 hours
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£14.26
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 4.5/5 Info
Beginning Game Programming
A gentle introduction to game programming on the Windows platform for the complete beginner. author: Goldman, Thomas; publisher: Sams Publishing, US
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£25.06
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 4.0/5 Info
Sams Teach Yourself Game Programming in 24 Hours
A gentle introduction to game programming on the Windows platform for the complete beginner, this text presents the art and science in fun, easy-to-understand terms using recognized game styles. A CD-ROM provides the tools, codes and graphics necessary to complete all exercises. author: Morrison, Michael; publisher: Sams Publishing, US
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£21.99
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 4.0/5 Info
Tricks of the 3D Game Programming Gurus
This title provides advanced coverage of 3D game programming that teaches real 3D engine-building to the intermediate to advanced game programmer. author: LaMothe, Andre; publisher: Sams Publishing, US
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£43.99
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 4.0/5 Info
Tricks of the Windows Game Programming Gurus
In this title, author Andre Lamothe updates his book for the current versions of Windows and DirectX. author: LaMothe, Andre; publisher:
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£43.99
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 4.0/5 Info
Tech Publications Pte Ltd Direct X Game Programming
Pages: 194, Paperback, Tech Publications Pte Ltd
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£13.49
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 4.5/5 Info
Premier Press Java 2 Game Programming
Pages: 793, Paperback, Premier Press
    Availability: Usually dispatched within 24 hours
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£34.53
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 4.5/5 Info
Multiplayer Game Programming
A technical guide that seeks to enable the reader to write a complete Internet ready video game. It reveals the techniques and secrets of online gaming technology, as well as the skills necessary to get involved in the video game industry. author: Barron, Todd; publisher: Prima Tech
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£46.81
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 4.0/5 Info
Sams Managed DirectX Game Programming
Pages: 408, Paperback, Sams
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£23.34
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 4.5/5 Info
Charles River Media Game Programming Gems
Aimed at the working (or aspiring) C/C++ game programmer, <I>Game Programming Gems</I> contains over 60 programming tips gathered from more than 40 working game gurus. If you want to build your own games or are simply interested in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation.<p>The guiding principle in this book is to publish the best available tips for game programming. Most of these fit into 10 pages or less. But don't let the efficient presentation fool you. Almost every one of these tips will be invaluable to any serious game developer.<p>Early sections concentrate on techniques for creating more maintainable, faster code. A guide to using scripts for data-driven game modules and techniques teaches you better resource management. A quick-start tutorial to the Standard Template Library (STL) will help you learn how to use these fast collection classes in your code right away. Several contributors show off strategies for better game debugging and profiling (and there is even a set of classes that can provide on-screen feedback during testing.)<p>The mathematical underpinnings required to do leading-edge 3-D graphics processing are also discussed. And Artificial Intelligence (AI) techniques for games are explained.<p>Over 20 techniques for doing work with polygons (a staple of representing 3-D virtual worlds) are laid out too. You will learn a variety of important concepts such as collision detection, working with key frames, better <I>skinning</I> for character animation, and realistic terrain generation (including fractals). A discussion of pixel effects, with some cutting-edge ways to add more realistic lighting and shadows to your games, closes the discussion.<p>With its leading-edge material on algorithms used by the competition, <I>Game Programming Gems</I> will be a virtual must-read for anyone who works in the game industry. With code samples geared to OpenGL that should run on both Windows and Linux, this book will help developers hone their game programming skills. --<I>Richard Dragan</I>
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£31.52
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 4.5/5 Info
Charles River Media Game Programming Gems 6
Pages: 700, Hardcover, Charles River Media
    Availability: Usually dispatched within 24 hours
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£31.52
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 4.5/5 Info
Course Technology More OPENGL Game Programming
Pages: 450, Paperback, Course Technology
    Availability: Usually dispatched within 24 hours
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£29.99
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 4.5/5 Info
Sams Beginning Mobile Phone Game Programming
Pages: 448, Paperback, Sams
    Availability: Usually dispatched within 24 hours
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£16.20
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 4.5/5 Info
Que Beginning Game Programming (Sams Teach Yourself S.)
Pages: 512, Paperback, Que
    Availability: Usually dispatched within 24 hours
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£16.53
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 4.5/5 Info
Prima Tech OpenGL Game Programming (Game Development Series)
Pages: 700, Paperback, Prima Tech
    Availability: Usually dispatched within 24 hours
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£28.31
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 4.5/5 Info
Hungry Minds Inc,U.S. Windows Game Programming for Dummies (For Dummies)
Pages: 450, Paperback, Hungry Minds Inc,U.S.
    Availability: Usually dispatched within 24 hours
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£14.85
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 4.5/5 Info
Hungry Minds Inc,U.S. Beginning Flash Game Programming for Dummies (For Dummies S.)
Pages: 408, Paperback, Hungry Minds Inc,U.S.
    Availability: Usually dispatched within 24 hours
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£11.21
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 4.5/5 Info
Wordware Publishing Inc.,U.S. Advanced 3D Game Programming with MS DirectX 8.0 (Wordware Game Developer's Library)
Pages: 600, Paperback, Wordware Publishing Inc.,U.S.
    Availability: Usually dispatched within 24 hours
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£51.99
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 4.5/5 Info
Wordware Publishing Inc.,U.S. Strategy Game Programming with DirectX
Pages: 700, Paperback, Wordware Publishing Inc.,U.S.
    Availability: Usually dispatched within 24 hours
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£49.39
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 4.5/5 Info
Wordware Publishing Inc.,U.S. Java 1.4 Game Programming (Wordware Game Developer's Library)
Pages: 650, Paperback, Wordware Publishing Inc.,U.S.
    Availability: Usually dispatched within 24 hours
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£51.99
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 4.5/5 Info
Wordware Publishing Inc.,U.S. Advanced 3D Game Programming with DirectX 9.0
Pages: 526, Paperback, Wordware Publishing Inc.,U.S.
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£34.31
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 4.5/5 Info
A K Peters C# and Game Programming: A Beginner's Guide
Pages: 492, Paperback, A K Peters
    Availability: Usually dispatched within 24 hours
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£21.74
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 4.5/5 Info
A K Peters C# and Game Programming: A Beginner's Guide
Pages: 556, Paperback, A K Peters
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£25.50
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 4.5/5 Info
Charles River Media Game Programming Gems: v. 4
Pages: 600, Hardcover, Charles River Media
    Availability: Usually dispatched within 24 hours
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£28.53
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 4.5/5 Info
Charles River Media Math for 3D Game Programming and Computer Graphics
Pages: 382, Paperback, Charles River Media
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£22.11
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 4.5/5 Info
Charles River Media Cross Platform Game Programming
Pages: 375, Paperback, Charles River Media
    Availability: Usually dispatched within 24 hours
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£20.11
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 4.5/5 Info
Charles River Media Open Source Game Programming: Qt Games for KDE, PDA's, and Windows
Pages: 554, Paperback, Charles River Media
    Availability: Usually dispatched within 24 hours
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£15.43
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 4.5/5 Info
Charles River Media AI Game Programming Wisdom
Pages: 650, Hardcover, Charles River Media
    Availability: Usually dispatched within 5 to 7 days
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£31.52
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 4.5/5 Info